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Doom vfr sucks
Doom vfr sucks











Your designated purpose: restore operational stability and use any means necessary to stop the onslaught of demons. He's kind of like Mike Tyson after they put him on all those sedatives toned down and weaker.Under a top-secret UAC operational contingency protocol, your consciousness is transferred to an artificial brain matrix. Ok, without further ado here is the new version of Akira. Only he can make a true sequel to Virtua Fighter. The man was the visionary who is responsible for VF in the first place. Sega wants to stick to whats safe well sticking to whats safe is what stuck VF5 in a rut, and now Final Showdown is moving in reverse. SEGA shelved him to sideline jobs because they didn't want to risk losing money on his original concept games( See the recent 1up.com interview with Suzuki-san). SUZUKI SAN was always about innovation and new original ideas. ) They need to bring YU SUZUKI back the helm of VF6, or don't bother. (Bringing back stop animations for circulars fromVF3, bringing back breakable walls from VF4. It's like they ran out of new ideas, so they just keep rearranging OLD IDEAS instead. To make matters worse those three features are omitted in FINAL SHOWDOWN (you can still Offensive move,but the canned P or K is removed). What they added were small additions most laymen wouldn't notice ( the the F+P+G ,U throws, the Clash system,the Offensive Move P or K ).

DOOM VFR SUCKS PS3

The biggest criticism leveled at VF5 since the PS3 version is it is too similar to VF4 and doesn't have any new innovations. they should add MORE BOSSES, a storymode with cutscenes, some new and innovative features (side blocking is not a major sell, whoopdy-fucking-doo). If they REALLY want to attract new players. Meanwhile the REAL VF players will be stuck with a watered down inferior version of VF5 for YEARS. The only place where Akira's classic body check still exists in VF FINAL SHOWDOWN is in the Stun Palm of Doom ( P+K+G, B,DF P+G, F+P ). As it is FS makes VF half the game it used to be. For me, throws are the highlight of VF and part of what separates it from other fighting games, and now that has been ruined. Hardened Warriors like me will be pissed at the loss of MTE and the meta game it represented, but less pissed than having the throw inputs simplified to the point of being boring and redundant. Just make Throw escape simply P+G regardless of whether it's a low throw or a high throw. Rather than FUCK UP AKIRA's and EVERYBODY else's throw commands, and DELETING half of the throws altogether, why not just make THROW ESCAPES easier? I would rather they just make throw escapes just be P+G like they were in VF2 than fuck up Akira's Reverse bodycheck, and deleting Wolfs brainbuster DF,DF+P+G, and Jeffrey's Crucifix Piledriver (DF,DF P+G) and removing all low throws that were P+K+G. Those dicks will just play the game for one month, then quit to play Black Ops 2 and Angry birds, like the fags they are. This is a complete and utter sellout to casual gamers and it sucks. For some reason, these retards don't have the brains or the capacity to input DF P+G to escape Akira's old reverse bodycheck Akira's Reverse Bodycheck, a VF move as iconic as Ryu's Fireball,has been changed. I find myself having to initiate it by buffering in a forward crouch dash to take the place of the DF in the DF P+G+K in order to do the combo consistently. A little challenge left in the game for us Vets. UPDATE: Akira's Guard Breaker combo is fun to use.











Doom vfr sucks